Despite Eyletmez’s strategic approach, VALORANT remains unyielding, its resolve unshaken. The implicit message: their secrets would no longer remain concealed. These documents underscore her profound familiarity with the Protocol’s personnel, leaving a trail of breadcrumbs that expose the organization’s vulnerabilities to the prying eyes of the public. Undeterred by the Protocol’s dismissive stance, Eyletmez ingeniously initiates a personalized interaction with each agent affiliated with VALORANT, presenting them with meticulously curated dossiers. Astonishingly, their response reveals a focus solely on apprehending her, relegating her warnings to mere background noise. She boldly issues a veiled ultimatum, threatening to unveil the shadows that cloak the organization’s actions if they indeed are the orchestrators of the abduction. Nottingham's interview foreshadows engaging storytelling, expansive lore, and exciting easter eggs to come, and fans will surely keep their eyes and ears peeled when Valorant releases for most global PC regions in summer 2020.Driven by her determination, Eyletmez elects to engage with the Protocol while concealing her identity through an anonymous guise. However, this system isn't just seen in Overwatch, as Riot's own League of Legends features environmental storytelling as well. If Riot's storytelling is anywhere near as enticing as Overwatch's, the Valorant community is sure to eat it up. Over the years, Overwatch forums quickly fill whenever a player notices a new voice line between two heroes, inspiring fan theories and discussions. Besides that, agents will interact with each other, also unveiling interpersonal history and relationships. For example, as a player uses an agent their voice lines give insight into the character's personality. Furthermore, environmental design and the way the agents interact with their surroundings will help quietly build an understanding of Valorant's world. Rather, the lore will come through character design and the way characters interact with each other. Nottingham's interview suggests that Valorant's storytelling won't involve in-game cinematics as seen in games like Red Dead Redemption 2. On telling stories in this manner, Nottingham says, "What's really interesting to me is seeing if that is something that players will engage with, get excited about, or offer their own theories." Overwatch is a prime example of environmental storytelling, and from Nottingham's interview, the similarities between Blizzard's approach and Riot's storytelling is obvious. The lore of Valorant will mostly be delivered through character interaction and environmental elements, and Nottingham says the team has taken careful consideration to create layered personalities and motivations for all of the characters, which the team "can kind of peel back" throughout the game's lifetime. The type of world-building in Valorant, often referred to as environmental storytelling, has been seen previously in similar titles. In an exclusive interview with the YouTube channel Qwixzo, the creative director at Riot Games, David Nottingham, described the developer's plan on how they would tell Valorant's backstory. Related: Riot's FPS Valorant Will Not Contain League of Legends Weapons Skins
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